Extending the system for recognizing different striking styles, and reward proper forms.
It's possible with VR metrics to know if a punch is a backfist, a slap, a karate punch (front strike with opposite hand armed at the belt), hammer strike, double hammer strike, double front punch, elbow strike (by measuring hand orientation towards the face), etc.
For traditional boxing, this would create more engagement for applying proper punches by giving more points with a more precise system. Such a detection system would also allow to fix the "choppers" issue.
With such metrics you could even reward combination of styles, like one-two karate punches, right karate punch to left hammer strike, etc. Recognizing and rewarding the style would be incredible !
(quick video search mentionning a few of them : https://youtu.be/R9IaHXvzZ6k)